Electronics Software Development

Adafruit IO: Connecting Your Raspberry Pi To The Outside World

Raspberry Pi And Adafruit IO Graphic
Written by John Woolsey

Last Updated: December 7, 2020
Originally Published: May 31, 2019

Skill Level: Intermediate

Table Of Contents

Introduction

This tutorial will teach you how to use the Adafruit IO service to connect your Raspberry Pi to the outside world. A basic understanding of electronics and programming is expected along with some familiarity with the Raspberry Pi platform. If you are new to Raspberry Pi or would just like to refresh your knowledge, please see our Blink: Making An LED Blink On A Raspberry Pi tutorial before proceeding with this one. In addition, this tutorial will use a solderless breadboard to build a simple circuit from a schematic diagram. The Core Electronics’ How to Use Breadboards, Science Buddies’ How to Use a Breadboard, and SparkFun’s How to Read a Schematic guides are good resources for learning how to translate a schematic to a breadboard.

The resources created for this tutorial are available on GitHub for your reference.

What Is Needed

Background Information

In a previous article, Controlling A Raspberry Pi From A Web Browser With Vapor 3, I described how to create and run a web server on your Raspberry Pi. This worked well for accessing your Raspberry Pi over a local network, but it was not visible over the internet. In order to extend this approach and allow your Raspberry Pi based server to be accessed over the internet, techniques such as port forwarding, external hosting, static IP addressing, or use of a Dynamic DNS service are required. Although doable, these techniques can be complicated, costly, or not very secure. For these reasons, they are not usually the best fit for hobbyists to access their Raspberry Pis over the internet.

This tutorial will instead utilize Adafruit’s Adafruit IO service to connect a Raspberry Pi to the outside world. Adafruit IO is free, secure, compatible across many development boards, and allows your device to be accessed privately or shared with others if you so choose. Upgrades are available, but the free tier gives us a lot to work with and may be all that you will ever need. Please see the Internet of Things for Everyone and Adafruit IO Basics learning guides for additional information on using the Adafruit IO service. There is even a general category listing that contains all kinds of Adafruit IO based projects.

My development board is the Raspberry Pi 3 Model B running the Raspberry Pi OS operating system. I am also using an optional GPIO breakout board to make wiring between the Raspberry Pi and the breadboard a little easier. If you are using a different Raspberry Pi model or a different OS that is similar to Raspberry Pi OS, the vast majority of this tutorial should still apply, however, some minor changes may be necessary.

If you need assistance with your particular setup, post a question in the comments section below and I, or someone else, can try to help you.

Adafruit IO Setup

This project will connect an LED and a button to a Raspberry Pi that we will then associate with the Adafruit IO service for access and control. But before we do that, we need to configure our intentions on Adafruit IO.

If you don’t already have an Adafruit account, go to their website and sign up for one now. Please note that the Adafruit IO service does not require a separate account. Once your account is created, head over to the Adafruit IO site and sign in if you haven’t already.

Now, let’s create our feeds. Feeds hold the metadata and values associated with a particular component or sensor. They are unique to each individual source of data you send to the system. In our case, we need two feeds, one for a button and one for an LED.

Click Feeds within the toolbar at the top of the Adafruit IO site then select view all from the pop-down window that appears. Click the New Feed button to create a new feed. In the Create a new Feed window that pops up, enter Button in the Name field along with an optional Description such as Button state. Click the Create button when done. Then create a Red LED feed in the same fashion. The Key column in the Feeds listing displays the identifiers that we will use in our program. The keys of button and red-led are shown for the feeds we just created.

If you click on the individual feeds, you will be provided additional information and settings specific to that feed. The main area presents recent data in both visual and listing formats. Clicking the gear icons along the right allows you to change settings for your feed such as Privacy and Sharing controls.

Now we need a way to visualize and communicate with the feeds. Dashboards are used for this purpose. Widgets such as indicators, sliders, buttons, and charts are available.

Let’s create a dashboard for our project. Click Dashboards within the top toolbar and then select view all from the pop-down window. Click the New Dashboard button to create a new dashboard. In the Create a new Dashboard window that pops up, enter Raspberry Pi in the Name field along with an optional Description, such as Raspberry Pi based project. Feel free to name the dashboard something that has meaning to you. Click the Create button when done.

Now it is time to add our blocks (widgets) to visually interact with our feeds (data).

Click the Raspberry Pi dashboard we just created and you will be presented with a blank canvas. Click the gear pull-down menu in the upper right corner of the page and select Create New Block. A Create new block pop-up window will appear with a table of available blocks we can choose. Hovering over the blocks will provide the name of the block. Select the Toggle block and the title of the window will change to Create a Toggle Block. Select the Red LED feed and then click the Next step button. In the Block settings window, enter Red LED Control in the Block Title field and leave the Button On Text and Button Off Text fields as ON and OFF respectively.

You can test the values that will be produced by clicking on the toggle switch on the right side of the window and watching the Test Value field change. Click the Create block button to finish creating your toggle block. Your block should now be displayed on the screen.

Next, create an Indicator block for the button and choose the Button feed. In the Block settings window, enter Button Indicator for the Block Title field, leave the On Color and Off Color colors as green and red, change the Conditions to > 0.

Test the indicator display by entering values in the Test Value field. For instance, enter 0 and the color of the gauge will change from green to red. Click the Create block button to finish creating your indicator block. The Button Indicator will be displayed below the Red LED Control bock.

Select Edit Layout from the gear pull-down menu and you should see gear icons appear for each of the blocks. These gear icons can be clicked to edit the blocks’ settings that we set previously during creation. In addition, you can move and change the size of the blocks while in edit mode. Move a block by clicking somewhere in the block and dragging it to a new location. Resize a block by clicking the lower right corner of the block and adjust it to the size you want. Click the Save Layout button when finished to save your work.

Adafruit IO is now ready to interact with our Raspberry Pi. Before we leave, we need to retrieve our account credentials that will be required for our program to access the system. Click the My Key link within the top toolbar and the YOUR ADAFRUIT IO KEY popup window will appear. Copy the Username and Active Key values shown for your account and save them for later use. Close the window when done.

Building The Circuit

Before connecting any circuitry to your Raspberry Pi, shutdown and disconnect it from power. This avoids accidental damage during wiring.

Place the components and wire up the circuit on a breadboard according to the schematic diagram shown below and then connect it to your Raspberry Pi.

Raspberry Pi LED And Button Schematic
Schematic Diagram Of LED And Button Circuit

The circuit should look similar to the one shown below once completed.

RaspberryPi LED And Button Circuit
Completed LED And Button Circuit

Once the circuit is built, connect power to your Raspberry Pi and boot it up.

Writing The Program

From our Raspberry Pi, we first need to install the libraries required by our Python program. Install the RPi.GPIO library if it is not already installed.

$ pip3 install RPi.GPIO

Next, install the Adafruit IO library.

$ pip3 install adafruit-io

Now, open your favorite text editor and create a Python program named aio_led_button.py with the code shown below.

# aio_led_button.py
#
# Description:
# Interfaces an LED and a button with the Adafruit IO service.
#
# Circuit:
# Red LED connected to BCM pin 21, physical pin 40.
# Momentary push button connected to BCM pin 5, physical pin 29.
#
# Created by John Woolsey on 05/24/2019.
# Copyright (c) 2019 Woolsey Workshop.  All rights reserved.


# Libraries
import RPi.GPIO as GPIO
from time import sleep
from Adafruit_IO import Client, Feed, RequestError


# Pin Mapping
button =   5
red_led = 21


# Global Variables
AIO_USERNAME    = "your_username"
AIO_KEY         = "your_key"
AIO_BUTTON_FEED = "button"
AIO_REDLED_FEED = "red-led"
button_state    = False
red_led_state   = False


# Functions

def button_pressed(button):
   """Toggles and sends button state to AIO service.

   Parameters:
      button: The pressed button.

   Returns:
      None
   """
   global button_state
   print("Button pressed.")
   button_state = not button_state
   aio.send(button_feed.key, 1 if button_state else 0)


# Main

# Pin configuration
GPIO.setmode(GPIO.BCM)                                 # use BCM pin numbering
GPIO.setup(button, GPIO.IN, pull_up_down=GPIO.PUD_UP)  # utilize microprocessor's internal pull-up resistor
GPIO.setup(red_led, GPIO.OUT)

# Initialize interrupt service routine
# Calls button_pressed() function when button is pressed,
# i.e., the button pin value falls from high to low.
GPIO.add_event_detect(button, GPIO.FALLING, callback=button_pressed, bouncetime=250)

# Adafruit IO configuration
aio = Client(AIO_USERNAME, AIO_KEY)  # create Adafruit IO REST client instance
try:  # connect to existing button feed
   button_feed = aio.feeds(AIO_BUTTON_FEED)
except RequestError:  # or create button feed if it does not exist
   button_feed = aio.create_feed(Feed(name=AIO_BUTTON_FEED))
try:  # connect to existing red LED feed
   red_led_feed = aio.feeds(AIO_REDLED_FEED)
except RequestError:  # or create red LED feed if it does not exist
   red_led_feed = aio.create_feed(Feed(name=AIO_REDLED_FEED))

# Synchronize feed states
button_state = True if aio.receive(button_feed.key).value == "1" else False
red_led_state = True if aio.receive(red_led_feed.key).value == "ON" else False
GPIO.output(red_led, GPIO.HIGH if red_led_state else GPIO.LOW)

print("Press CTRL-C to exit.")
try:
   while True:
      # Retrieve and update LED state
      red_led_state = True if aio.receive(red_led_feed.key).value == "ON" else False
      GPIO.output(red_led, GPIO.HIGH if red_led_state else GPIO.LOW)

      # Do not flood AIO with requests
      sleep(0.5)

# Cleanup
finally:           # exit cleanly when CTRL+C is pressed
   GPIO.cleanup()  # release all GPIO resources
   print("\nCompleted cleanup of GPIO resources.")

Let’s take a look at some of the more interesting parts of the code.

Line 17 imports the items we need for our project from the Adafruit IO library.

Lines 26 and 27 hold your Adafruit IO credentials. Change these values to those representing your account.

Lines 28 and 29 are the feed keys (identifiers) we previously set up on the Adafruit IO site.

Lines 30 and 31 keep track of the current states of our LED and button.

Line 64 begins our configuration for connecting to the Adafruit IO service. We first initialize our Client instance with the required account credentials using a name of aio. We then try to access our preexisting button and red-led feeds with the feeds() function. If they do not yet exist, we fall back to creating them with the create_feed() function.

Lines 75-77 use the receive() function to obtain the current state of our feeds from the service, update the state variables accordingly, and then physically turn on or off the LED based on the current LED state.

An interrupt handler is set up at line 61 to run the button_pressed() function whenever the button is pressed. The button_pressed() function (defined in lines 36-48) toggles the button state and then sends the new state to Adafruit IO with the send() function. Although the button we used is actually a momentary button, we are using it more as a switch and just changing the state for each subsequent press.

Lines 81-87 create an endless loop that polls the state of the red LED and physically turns it on or off based on the value received. The sleep() function waits for half a second before our next polling operation. We want turning on and off the LED to feel responsive, but we don’t want to flood the Adafruit IO service with requests. This is why 0.5 seconds was chosen.

If there is something that needs further explanation, please let me know in the comment section and I will try to answer your question.

Running And Testing The System

Now that our circuit is built and our software is written, it is time to run and test our project.

In a terminal window on the Raspberry Pi, run the following command to run the Python program. Note the Adafruit_IO library requires Python 3.

$ python3 aio_led_button.py

Once the program is running, go back to the Adafruit IO website and open the Raspberry Pi dashboard. Click the Red LED Control switch (Toggle) and you should see the red LED light up on your breadboard. Woo Hoo! Turn it on and off a few times to verify everything is working properly.

Next, press the momentary button on your breadboard. You should see Button pressed. printed to your terminal screen along with the Button Indicator on Adafruit IO change from red to green. Again, press it a few times to verify that everything is okay. Sometimes you might see Button pressed. printed more than once if you press it slowly. If this is happening more often than you would like, you can adjust the button bouncetime from 250 ms to 500 ms in line 61 where we are setting up the interrupt handler.

Press CTRL-C to exit the program when you are done.

Now that our project has data we created during testing, go back and look at the feed data on Adafruit IO. Click Feeds in the top toolbar then click the Button feed. You will see your recent data points along with when they were created. Do the same for the Red LED feed.

Summary

In this tutorial, we learned how to use the Adafruit IO service to connect your Raspberry Pi to the outside world. We configured feeds for each of our connected electrical components and created a dashboard for interacting with those components on the Adafruit IO website. We wrote a Python program that communicates the states of our components with the Adafruit IO service and then used the service to interact with our components.

The final source code and schematic used for this tutorial are available on GitHub.

Don’t forget to check out all of the Adafruit IO based learning guides available by Adafruit.

Thank you for joining me along this journey and I hope you enjoyed the experience. Please feel free to share your thoughts in the comments section below.

About the author

John Woolsey

John is an electrical engineer who loves science, math, and technology and teaching it to others even more.
 
He knew he wanted to work with electronics from an early age, building his first robot when he was in 8th grade. His first computer was a Timex/Sinclair 2068 followed by the Tandy 1000 TL (aka really old stuff).
 
He put himself through college (The University of Texas at Austin) by working at Motorola where he worked for many years afterward in the Semiconductor Products Sector in Research and Development.
 
John started developing mobile app software in 2010 for himself and for other companies. He has also taught programming to kids for summer school and enjoyed years of judging kids science projects at the Austin Energy Regional Science Festival.
 
Electronics, software, and teaching all culminate in his new venture to learn, make, and teach others via the Woolsey Workshop website.

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